Secondary Effect(s) Settlers can carry more, and do more damage with melee weapons just like the player does. Reasoning: Farming requires lots of manual labor, and a stronger body will allow them to work more laboriously throughout the day. 5 and mutfruit yield 1.5 instead of 1 per plant. A 5 Strength Settler with have no bonus, while a 10 strength farmer with cause tatos to yield 1 food instead of. For instance, a crops food output will be modified by a settlers strength. Strength - Primary effect: Makes a settler a better farmer. Here are some examples on how different special stats could make settlers better at certain jobs: Which brings up the question, why wasn't that added? Anyways I think it would make settlers more interesting if we can see their special when assigning them to jobs, and have their special make them better at preforming certain jobs. ![]() ![]() house has 10 LCK, but I'm talking about giving settlers a special system that influences what jobs they'd be good at like in Fallout shelter. Yes I'm aware every NPC in fallout title have their own hidden SPECIAL like how Mr.
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